![]() Transfers now included additional real-world clauses, like the option to loan a player straight back to the selling club for the remainder of the season. ![]() The 3D Match Engine was maturing nicely, with more AI tweaks, improved lighting and animations and reactions to on-field incidents. While this approach was simpler, it also better reflected the way players were coached in real life. ![]() Instead, new managers were able to choose between options like "Defend deeper" and "Defend much deeper". Gone were the endless slider bars that had previously governed the precise intensity with which your full-backs might invade an attacker's space, for instance. British fans of a certain vintage will remember TV adverts that claimed, "Life's complicated enough." Heading into Football Manager 2014, we felt that keenly, so we rethought key aspects of the core simulation in simpler, more user-friendly ways.
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